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DAB (dynamic activation of mind) reduces the amount an entity
is ticked the further away it is from gamers. Lets you
alter entity despawn ranges (in blocks). This listing lets you set different
time (in ticks) to despawn sure kinds of dropped gadgets sooner or slower than default.
You should keep mushy vary round 30 and alter hard vary to a bit more than your precise
simulation-distance, so mobs don't instantly despawn when the player goes simply past the
purpose of a chunk being loaded (this works well because of delay-chunk-unloads-by in paper.yml).
8. This partially accounts for chunks that haven't been unloaded but
after participant visited them. This prevents entities from
loading chunks by altering worlds which is dealt with on the main thread.
Specifies the utmost amount of chunks a projectile can load in its
lifetime. You'll be able to put any entity id right
here, see the minecraft wiki to find IDs of entities.
As an alternative of fully ticking shut entities and barely ticking far entities, DAB
will cut back the quantity an entity is ticked based mostly on the result
of a calculation influenced by activation-dist-mod. |
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